Making A Dutchess
Spell combo instruction leads to an odd discovery. Plus, Friendly Fireball is going on an adventure! All aboard the Scorching Ray Express!
Spell combo instruction leads to an odd discovery. Plus, Friendly Fireball is going on an adventure! All aboard the Scorching Ray Express!
Jake (our wondrous illustrator) had his computer explode on him. So today’s page/filler/fan art(?) comes courtesy of our own colorist and web goblin, Vic. Jake already has a replacement system up and running so we’ll be back to our regularly[…]↓ Read the rest of this entry…
Back to our regularly scheduled…oh SWEET THOVA HELP US! Something has gone terribly wrong with the Double Dutchess. Better think quick!
Maybe this problem needs MORE SKELETONS! The void is plugged. Now we gotta figure out why the void was there in the first place.
Zelenor’s true magical nature discovered, and Shane’s being a magical wet blanket. Who wouldn’t want to throw around some planets?!
Even though guards in D&D are typically fodder, I still like to imagine them as well-rounded individuals with aspirations and goals. Ludwig is on the warpath after Shane and Zelenor.
Me thinks he’s pulled the swift one, m’lord. Or is this porcine individual the necromancer in question?